Valve je izbacio novi patch kao i novu operaciju pod imenom “Hydra“! Glavne promene su smanjivanje kvaliteta UMP45 SMG-a (rangemodifier) sa .85 na .75 kao i promene na mapi de_cannals.

Sve promene mozete procitati ispod.


[OPERATION HYDRA]

  • Operation Hydra Events – unique game modes that are available for a week at a time:
  • WAR GAMES: a set of twists on classic gameplay, including a special heavy armor, low-gravity sniping, team deathmatch, and more.
  • WINGMAN: 2v2 competitive match on single-bombsite maps, a quick best-of-16 rounds, and a special Wingman skill group.
  • WEAPONS EXPERT: Once you buy a weapon, you can’t buy it again for the rest of the match. 5v5 best-of-30 match with a special Weapons Expert skill group.
  • Four new and three returning community-created maps, featured in weekly Hydra Events and available in regular matchmaking for casual and competitive play.
  • Austria, Shipped, Lite, Thrill, Agency, Insertion, Black Gold.
  • Operation Hydra All Access Pass ($5.99) includes:
  • Guardian Mission campaign, with 30 missions that can be completed (and replayed) at your own pace.
  • Access to Operation weapon drops and the new Operation Hydra Case.
  • Operation Hydra Challenge Coin upgradable to the new Diamond level.
  • Operation Hydra Journal that tracks your stats and provides friends leaderboards.

[SOUND]

  • Increased fidelity of 3rd person weapon sounds when HRTF is enabled.
  • Made minor mix adjustments.

[GAMEPLAY]

  • Reduced the UMP45 damage at range to bring the weapon more in line with the SMG category (rangemodifier reduced from .85 to .75).
  • Players no longer respawn when upgrading to a bonus weapon in Deathmatch.
  • Added support for hostage maps in Demolition (for local/community servers.)
  • Improved radar spotting when mp_teammates_are_enemies is enabled.
  • Made Zeus show in pistol holster for players with a Zeus and no pistol.
  • Fixed bullets not penetrating “teammates” when mp_teammates_are_enemies is enabled. (Thanks ALH-R!)

[SERVER OPERATORS]

  • Changed sv_disable_motd: default changed to 1.
  • Changed convar mp_free_armor settings: 0 = none, 1 = kevlar, 2 = kevlar + helmet.

[MAPS]

  • Tweaked layouts of the following maps to better fit War Games and Wingman: Safehouse, StMarc, Lake, and Bank.

Canals:

  • Moved CT spawn forward.
  • Added a bench at A for easier T access.
  • Fixed clip brushes poking through top flight of tunnel stairs.
  • Added clips to some lamp posts where player could get stuck.
  • Adjusted fade distances on some props.
  • Fixed visible nodraw seen from arch.

Rialto:

  • Added new map for Guardian and 2vs2 mode.

Dizzy:

  • Added new map for Flying Scoutsman mode.