PlayStation Asia releases a guide for PlayStation VR, explaining the hardware’s space requirements, and other helpful tips for PS4 owners planning to buy the device.
With PlayStation VR set to launch in a few months’ time, Sony has decided to reveal some additional details about the virtual reality headset. This information was published online by PlayStation Asia in a handy guide that explains what players need to use the headset, offers some safety tips, and specifies the recommended space players will need for the best PlayStation VR experience possible.
Sony recommends 60 square feet of play space when players are using the PlayStation VR headset. Now, not all games will require this much space, but the titles that ask players to move around their environment will. Luckily for those in smaller homes, it seems as though most PlayStation VR games will be seated experiences, which won’t require nearly as much square feet to work effectively.
Before players worry about the square footage of their play space, they will need to acquire a PlayStation Camera to track their movement while playing PlayStation VR games. Those looking for the full PlayStation VR experience may also want to shell out the cash for PlayStation Move controllers, as some PS VR games will use motion controls.
Besides explaining what players will need to use the device, PlayStation Asia’s guide also has some safety tips for future PS VR owners. For example, it recommends that players demo the hardware before purchasing it, as they may find it nauseating or uncomfortable. It also states that players under the age of 12 should not use PlayStation VR at all because it may be strenuous for their eyes.
The potential for virtual reality gaming to cause discomfort has been an issue since the technology has been introduced. However, advancements have been made to lessen or outright negate motion sickness for most individuals, so that shouldn’t be a serious hurdle for PlayStation VR owners. The space requirement may be a greater cause for concern, but since most games using the headset will not require players to stand, it probably won’t keep too many people from buying the headset.
With this information now available, consumers will be able to make a well-informed choice to purchase or pass on PlayStation VR. Sony is betting that the space requirement and other potential issues with the device will be overlooked due to its $400 price point (cheaper than its competitors) and library of exclusive games, and we’ll find out this fall if Sony’s gamble pays off.
PlayStation VR will be available on October 13th.