Counter-Strike 2 is the largest technical leap forward in Counter-Strike’s history, ensuring new features and updates for years to come.
All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 begins today as a Limited Test for select CS:GO players. During this testing period, we’ll be evaluating a subset of features to shake out any issues before the worldwide release.
Counter-Strike 2 arrives this summer as a free upgrade to CS:GO. So build your loadout, hone your skills, and prepare yourself for what’s next!
Read on to learn more about some of the features of the Counter-Strike 2 Limited Test.
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Smoke now has the ability to interact with other gameplay events, creating new opportunities. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion.
Expands to fill spaces naturally
Now the smoke will seep out of opened doorways and broken windows, go down and up stairs, as well as expand in long corridors and combine with other smokes.
Reacts to Lighting
In Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.
Tick rate no longer matters for moving, shooting, or throwing
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
CLEANER, BRIGHTER, BETTER
From upgrades to overhauls, maps are cleaner, brighter, better.
Full Overhaul Maps
The overhauled maps have been fully rebuilt from the ground up, leveraging all of the new Source 2 tools and rendering features.
EXAMPLE MAP: OVERPASS
These are maps that use new Source 2 lighting, including a physically based rendering system that produces realistic materials, lighting, and reflections.
EXAMPLE MAP: NUKE
WHOLE NEW LIGHT FOR YOUR ITEMS
Bring your entire CS:GO inventory with you to Counter-Strike 2. Not only will you keep every item you’ve collected over the years, but they’ll all benefit from Source 2 lighting and materials.
In addition to supporting legacy models and finishes, all stock weapons have been upgraded with high-resolution models, and some weapon finishes take advantage of these new models.
Visual effects have been updated in Counter-Strike 2
From UI to gameplay, all visual effects have been reimagined
All of the visual effects have been updated in Counter-Strike 2. With Source 2 lighting and particle systems, there’s an all-new look and behavior for water, explosions, fire, smoke, muzzle flashes, bullet tracers, impact effects, and more.
In Counter-Strike 2 the most critical gameplay visuals have been redesigned with readability in mind. Bullet impacts can be easily viewed at a distance, and directional blood impacts (that fade over time) give you more information as you move through the world.
Experience completely reauthored explosions, fire, C4 lighting, and more. Leveraging the Source 2 Engine and modern hardware, environmental effects in Counter-Strike 2 feature improved visual fidelity and greater consistency.
SOUND: Reworked, Rebalanced, Reverbed
Counter-Strike 2 sounds have been reworked to better reflect the physical environment, be more distinct, and express more game state. They have also been rebalanced for a more comfortable listening experience.
THERE’S MORE TO COME
The Limited Test only evaluates a subset of Counter-Strike 2’s features, so that major issues can be resolved before the summer. But there’s much more to come. In just a few months it will be revealed all of the details of Counter-Strike 2, and we can’t wait to share it with you.