In the days that followed the launch of the massive HALF-LIFE 25th Anniversary update.

Fans have noticed that a goofy animation error is finally solved in the 25th anniversary update, which started Nov 20.

It’s a long time to wait for an fixes, but it certainly is able in the end as soon after when Half-Life launched its first new project. After the Games Blast Pit level, a scientist is brought into an alien tent by tow in space and then went off with another shark.

The animations weren’t really synchronized, and the tentacle pulled back to make up science. This makes us feel like an astronaut! A sight like him flying in panic, makes it more amusing than terrifying.

The anniversary update fixed this and as demonstrated by Vinicius Medeiros, the tentacle grab into ace on top of the scientist before pulling him away. This restored original intent from scenes like that: it just works for me! It may not sound like a big deal but fans still enjoy seeing that fixed all these years on.

This is by no means the only thing the update changed.

As Valve explained in a Steam post from Nov. 17, it includes alterations to the gameplay and UI, updated graphics settings, and Steam Deck support so you can play Half-Life on the go. There is even entirely new content, such as four additional multiplayer maps, plus a documentary featuring the original development team. It’s almost worth buying just for how cheap it is, with Valve offering it for less than a dollar until Nov. 28.


Valve just released a 25th anniversary update for Half-Life that adds a whole bunch of new content, some welcome quality-of-life upgrades, and even Steam Deck support, according to an announcement on the Half-Life website. Also, you can download the game for free for a limited time.

Let’s start with the added content. The game now includes Half-Life Uplink, a “mini-campaign” that was originally available only on CDs from magazines and hardware manufacturers, the company says. There are four new multiplayer maps that Valve says “push the limits of what’s possible in the Half-Life engine.” Valve also added maps and multiplayer character models from a CD called Half-Life: Further Data.

Valve added some new settings, too, including the ability to play with a widescreen FOV and support for “a proper gamepad config.” The game’s UI has been updated so that it scales for larger screens. (“We built most of this stuff for 640×480 CRTs and apparently some of you have upgraded since then,” Valve says.) And Half-Life is now Steam Deck Verified, meaning it should work well on the Steam Deck without any fiddling.