Mojang has decided to do things a little differently this year. After 1.19 was split into two updates: The Cave and Cliffs and The Wild Updates, Mojang decided to work with the community to develop the 1.20 Update. While the theme has been decided on, Mojang hasn’t titled it, nor did they announce all the new features.

Instead, they plan on getting community feedback throughout the process and ensuring that this update is more “Minecraftier” than ever.

However, as always, there’s been a backlash from the Minecraft Community over the emphasis on community engagement. For example, their community page is insanely outdated, and the only effective channel for community engagement seems to be Twitter.

Follow GM on Twitter: https://twitter.com/GuerillaMethod

During the same live event, Mojang mentioned their new game, Minecraft Legends, which adds to the lore of Minecraft and might influence the 1.20 update.

Regardless, let’s dive in and explore everything we learned about the Minecraft 1.20 update from Minecraft Live, what we could expect, and the release date.

Minecraft 1.20 – The Untitled Update

“Introducing Minecraft 1.20, designed to inspire self-expression, representation, and storytelling through your Minecraft worlds!”@Minecraft.

For those who watched Minecraft Live on Saturday, the 15th of October, the event was excellent, and a ton of new information was released regarding Minecraft Legends and Dungeons Season 3. However, the event didn’t unveil much regarding the next Minecraft update: Minecraft 1.20.

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Instead, the Game Director Agnes Larsson announced that Mojang would be working with the community to develop a nostalgic and relatable update for all players. Agnes opened the section with the following:

I’d love to take some time to talk about what we learnt from previous years. Because we had announced some features that we didn’t manage to deliver. And it’s important that we learn from that and that we take action from that.

Here Agnes is referring to the previous Caves and Cliffs update that needed to be divided into two sections due to missed targets and complex coding.

This year we will only show features that have come very very far in the development process.

She also added:

So this year, we think we’ll have the time to really iterate on the features, together with the community of course.